A first-of-its-kind K–5 curriculum system, designed from a blank page to statewide adoption, now used by 17 million students.
“Reach New Heights.”
PressPRNewswire.com ↗IXL press release ↗California Department of Education ↗
Overview
Takeoff is a K–5 print curriculum system that translates IXL’s digital pedagogy into a physical classroom experience, 3,000+ pages across 18 volumes, built to scale across diverse learning environments.
As Lead Visual and Systems Designer, I designed both the visual identity and the underlying design infrastructure: a color-and-typography “navigational GPS” that keeps complex instructional content intuitive for students and effortless for teachers at any scale.
Click the “+” to reveal the Design Core behind each number.
01 · The Context
IXL Learning already reaches 30% of U.S. students digitally, with more than 17 million students currently using it. Takeoff is the bridge that brings that same pedagogy into the physical classroom, a first-of-its-kind print curriculum built from a blank page to statewide adoption, on a platform teachers and students already trust.
But bringing this vision into the physical classroom revealed a persistent challenge that modern educators face daily, which led directly to our mission.
A mountain of paperwork, fragmented materials, and endless bookmarked links. Modern educators spend upwards of 15 hours per week on lesson planning, sacrificing personal time just to prepare.
Build an “instant-start” curriculum that removes the need for material adaptation, creating an intuitive, day-to-day experience for both educators and learners.
02 · My Role
In 2023, I joined IXL Learning to lead the brand visual and infrastructure design for Takeoff, IXL’s first-ever print curriculum product. From concept to final production, I guided the project’s visual DNA and scaled the system across a cross-functional team of 50+ stakeholders.
50+ stakeholdersthe few I collaborated with most
I built the scalable visual system and brand voice from a blank page through to launch.
Collaboration across Product Managers, Curriculum Designers, Visual Designers, Illustrators, Researchers, Marketing and Sales.
Partnered closely with in-house and contract designers to execute the framework efficiently.
03 · Competitors
Before touching the canvas, we studied existing K–5 math programs to understand what made content digestible, and where it fell flat. Three patterns kept appearing across every competitor we reviewed.
Internal systems felt interchangeable. With no visual identity per grade beyond the cover art, the curriculum lacked an intuitive sense of progression.
Every spread required individual decisions a system would have made automatic, creating friction at every handoff and grade transition.
Tiny answer boxes and cramped layouts prioritized “fitting content into a catalog” over what works best for young learners.
04 · Design Process & Brand Story
The idea behind Takeoff was simple: learning takes flight.
We shaped the brand to feel like a moment of lift-off, where students are growing, moving forward, and discovering what they can do. The visual identity communicates progress and personalization while remaining calm and structured. It is energetic without becoming chaotic, playful while maintaining clarity; a balance between motivation and stability across grade levels.
Guided by our newly defined brand personality keywords, I built a color system that visualizes student progression from one year to the next, shifting from vibrant colors to richer, deeper tones as kids grow.
I partnered with another principal designer to brainstorm and design these fun book covers for our Takeoff workbooks. After evaluating multiple insects and animals together, we chose birds as our final direction. They not only feel the most familiar and welcoming to kids, but they also perfectly align with our takeoff theme, allowing us to bring each grade’s unique, evolving traits to life through a cohesive system.
Click any cover to reveal the playful math details and Easter eggs woven into each design.